Large City: Supï-mïrdi Xluwuf

Supï-mïrdi Xluwuf

Supï-mïrdi Xluwuf
Example Gnoll architecture.
StateAcoli
ProvenceDrarkpruti Principality
RegionBrö Qöv Meadows
Founded1536
Community LeaderLord Gnanvaihn
Area126 km2 (50 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation3714 m (12185 ft)
Average Yearly Precipitation229 cm/y (90 in/y)
Population29820
Population Density236 people per km2 (596 people per mi2)
Town AuraTruename Magic
Naming
Native nameSupï-mïrdi Xluwuf
Pronunciation/suˈpɪ/ /mɪrˈdi/
Direct Translation[cute] [helmet]
Translation[Not Yet Translated]

Supï-mïrdi Xluwuf (/suˈpɪ/ /mɪrˈdi/ [cute] [helmet]) is a temperate Large City located in the Drarkpruti Principality of the Acoli.

The name Supï-mïrdi Xluwuf is derived from the Sylvin language, as Supï-mïrdi Xluwuf was founded by Trruzhui, who was culturaly Gnoll.

Climate

Supï-mïrdi Xluwuf has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a freezing -13°C (9°F). Supï-mïrdi Xluwuf receives an average of 229 cm/y (90 in/y) of precipitation, most of which comes in the form of snow during the long winter months. Supï-mïrdi Xluwuf covers an area of nearly 126 km2 (50 mi2), and an average elevation of 3714 m (12185 ft) above sea level.

Overview

Supï-mïrdi Xluwuf was founded durring the early 16th century in fall of the year 1536, by Trruzhui. The establishment of Supï-mïrdi Xluwuf was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Supï-mïrdi Xluwuf's construction back out of the project. Trruzhui pushed on reguardles, and Supï-mïrdi Xluwuf was finished, but starts off as a terible place to live.

Supï-mïrdi Xluwuf was built using the conventions of Gnoll durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Supï-mïrdi Xluwuf is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Supï-mïrdi Xluwuf is buildings are located arround a single premissive cobblestone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Supï-mïrdi Xluwuf's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Supï-mïrdi Xluwuf's boondoggle-of-a-fortified wall has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Supï-mïrdi Xluwuf has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Supï-mïrdi Xluwuf long.

Civic Infrastructure

Supï-mïrdi Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Supï-mïrdi Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Supï-mïrdi Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Supï-mïrdi Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Supï-mïrdi Xluwuf's parks.

Supï-mïrdi Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Supï-mïrdi Xluwuf.

Supï-mïrdi Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Supï-mïrdi Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Supï-mïrdi Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Supï-mïrdi Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Supï-mïrdi Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Supï-mïrdi Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Supï-mïrdi Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Supï-mïrdi Xluwuf's public wards, blessings, and other arcane systems.

Supï-mïrdi Xluwuf has an Scientific Academy which provides higher education in the natural sciences.

Supï-mïrdi Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Supï-mïrdi Xluwuf's grid is powered by hydrogalvanic generators.

Supï-mïrdi Xluwuf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Supï-mïrdi Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Supï-mïrdi Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Supï-mïrdi Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Supï-mïrdi Xluwuf's natural decorations nor waterways.

Supï-mïrdi Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Supï-mïrdi Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Supï-mïrdi Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Supï-mïrdi Xluwuf's bank was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Supï-mïrdi Xluwuf it is impossible to directly or indirectly lie.

The Leshy, Poppy near Supï-mïrdi Xluwuf are known to be a mutant strain of the creature.

Supï-mïrdi Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Illusion energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 54
  • Farmers: 78
  • Farm Laborer: 156
  • Hunters: 106
  • Milk Maids: 71
  • Ranchers: 38
  • Ranch Hands: 81
  • Shepherds: 78
    • Farmland: 119876 m2
    • Cattle and Similar Creatures: 7455
    • Poultry: 89460
    • Swine: 5964
    • Sheep: 298
    • Goats: 59
    • Horses, Mounts, and Beasts of Burden: 2982

Craftsmen

  • Arms and Toolmakers: 59
  • Blacksmiths: 71
  • Bookbinders: 38
  • Buckle-makers: 40
  • Cabinetmakers: 66
  • Candlemakers: 102
  • Carpenters: 91
  • Clothmakers: 80
  • Coach and Harness Makers: 30
  • Coopers: 72
  • Copper, Brass, Tin, Zinc, and Lead Workers: 42
  • Copyists: 28
  • Cutlers: 25
  • Fabricworkers: 64
  • Farrier: 180
  • Furriers: 19
  • Glassworkers: 102
  • Gunsmiths: 62
  • Harness-Makers: 28
  • Hatters: 59
  • Hosiery Workers: 21
  • Jewelers: 34
  • Leatherwrights: 80
  • Locksmiths: 30
  • Matchstick makers: 44
  • Musical Instrument Makers: 41
  • Painters, Structures and Fixtures: 38
  • Paper Workers: 43
  • Plasterers: 39
  • Pursemakers: 53
  • Roofers: 30
  • Ropemakers: 31
  • Rugmakers: 28
  • Saddlers: 56
  • Scabbardmakers: 62
  • Scalemakers: 31
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 28
  • Shoemakers: 29
  • Soap and Tallow Workers: 104
  • Tailors: 192
  • Tanners: 38
  • Upholsterers: 42
  • Watchmakers: 39
  • Weavers: 90
  • Whitesmiths: 24

Merchants

  • Adventuring Goods Retellers: 20
  • Arcana Sellers: 20
  • Beer-Sellers: 41
  • Booksellers: 48
  • Butchers: 78
  • Chandlers: 71
  • Chicken Butchers: 84
  • Entrepreneurs: 29
  • Fine Clothiers: 71
  • Fishmongers: 78
  • Florists: 18
  • Potion Sellers: 52
  • Resellers: 114
  • Spice Merchants: 39
  • Wine-sellers: 57
  • Wheelwright: 43
  • Woodsellers: 28

Service workers

  • Bakers: 149
  • Barbers: 132
  • Coachmen: 42
  • Cooks: 129
  • Doctors: 62
  • Gamekeepers: 46
  • Grooms: 25
  • Hairdressers: 96
  • Healers: 77
  • Housekeepers: 85
  • Housemaids: 156
  • House Stewards: 90
  • Inns: 29
  • Laundry maids: 55
  • Maidservants: 96
  • Nursery Maids: 57
  • Pastrycooks: 102
  • Restaurateur: 129
  • Tavern Keepers: 119

Specialized Laborer

  • Ashworkers: 40
  • Bleachers: 28
  • Chemical Workers: 17
  • Coal Heavers: 57
  • In-Town Couriers: 67
  • Long Haul Couriers: 69
  • Dockyard Workers: 59
  • Gas Workers: 14
  • Hay Merchants: 24
  • Leech Collectors: 79
  • Millers: 66
  • Miners: 71
  • Oilmen and Polishers: 43
  • Postmen: 72
  • Pure Finder: 38
  • Skinners: 99
  • Sugar Refiners: 17
  • Tosher: 48
  • Warehousemen: 102
  • Watercarriers: 68
  • Watermen, Bargemen, etc.: 93

Skilled Laborers

  • Accountants: 40
  • Alchemist: 45
  • Clerk: 66
  • Dentists: 31
  • Educators: 75
  • Engineers: 43
  • Gardeners: 30
  • Mages: 22
  • Plumbers: 32
  • Pharmacist: 37
  • Professors: 12
  • Scientists: 21
  • Wizards: 12

Civil Servants

  • Adventurers: 28
  • Bankers: 42
  • Civil Clerks: 74
  • Civic Iudex: 32
  • Consultants: 19
  • Exorcist: 69
  • Fixers: 33
  • Kami Clerk: 61
  • Landlords: 59
  • Lawyers: 35
  • Legend Keepers: 52
  • Militia Officers: 198
  • Monks, Monastic: 96
  • Monks, Civic: 90
  • Historian, Oral: 67
  • Historian, Textual: 37
  • Policemen, Sheriffs, etc.: 71
  • Priests: 124
  • Rangers: 40
  • Rat Catchers: 46
  • Scholars: 45
  • Spiritualist: 50
  • Slayers: 17
  • Storytellers: 121
  • Military Officers: 106

Cottage Industries

  • Brewers: 90
  • Comfort Services: 119
  • Enchanters: 34
  • Herbalists: 33
  • Jaminators: 99
  • Needleworkers: 114
  • Potters: 51
  • Preserve Makers: 90
  • Quilters: 43
  • Seamsters: 156
  • Spinners: 90
  • Tinker: 32
  • Weaver: 80

Artists

  • Actors: 33
  • Architects: 11
  • Bards: 48
  • Costumers: 18
  • Dancers: 34
  • Drafters: 19
  • Engravers: 24
  • Fine Furniture Carpenters: 14
  • Glaziers: 32
  • Inlayers: 28
  • Musicians: 82
  • Painters, Art: 15
  • Playwrights: 30
  • Sculptors, Art: 26
  • Wood Carvers: 102
  • Writers: 96

Produce Industries

  • Butter Churners: 106
  • Canners: 102
  • Cheesmakers: 124
  • Ice Merchants: 13
  • Millers: 58
  • Picklers: 50
  • Smokers: 38
  • Stockmakers: 33
  • Tobacconists: 47
  • Tallowmakers: 72

11234 of Supï-mïrdi Xluwuf's population work within a Foundational Occupation.

17095 of Supï-mïrdi Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 1491 (5%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Supï-mïrdi Xluwuf is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Supï-mïrdi Xluwuf makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a cup of Wild Magic, an a cup imbued with notable amounts of Wild Magic energies was created in Supï-mïrdi Xluwuf by in time immemorial, reportedly some time during the early 2nd century.

History